GLOSSARY

The direction you want them to throw is the direction of the force.
 * air bounce**: a backhand or forehand throw that is aimed slightly downward, but is buoyed by a cushion of air.
 * backhand**: a standard throw; right-handed player places thumb on top of disc, curls fingers underneath, extends arm to left side of body.
 * bid**: an impressive (but failing) diving attempt to catch the frisbee. Often used in a positive way, ex. "Nice bid"
 * blade**: a forehand throw that goes high in the air and curves left; an extreme version of the reverse curve.
 * chilly** slow it down, be patient, wait a moment for the game to get reorganized again.
 * clog**: to prevent good cuts by standing in the way of your teammates.
 * corkscrew** (see "hammer") like a hammer throw but the frisbee is held in a backhand grip rather than a forehand grip, so the frisbee flattens out and curves the opposite way from the hammer.
 * cut**: a run by a receiver to shake his defender.
 * D** defense
 * deep**: a receiver who cuts for hucks.
 * disk in** signals that the disk is in play.
 * force** guarding on only on one side of the thrower to make them throw to the other side.

//Force In//: force to the middle of the field //Force Out//: force to the outside of the field //Force Sidelines//: force to the near sidelines //Force Home/Away//: force to the home or away side //Force Forehand//: force the thrower to use a forehand throw //Force Backhand//: force the thrower to use a backhand throw
 * Types of Force:**
 * forehand**: a difficult but useful throw; thrower leads with middle finger along rim, with index finger supporting disc; looks similar to a sidearm pitch in baseball; also called a **flick**.
 * hack**: a foul.
 * hammer**: an overhead throw with a forehand grip in which the frisbee is relesed at an angle so that it flattens out and flies upside down.
 * handler**: one of a team's primary throwers.
 * high release**: a backhand throw held and released over the thrower's head; very difficult to block.
 * huck**: a long throw; equivalent to a bomb in football.
 * inside out**: as a backhand, a throw to the right that curves left; as a forehand, a throw to the left that curves right.
 * layout** dive!!! "If you didn't catch it, you should have laid out"
 * mid**: a receiver who cuts for shorter passes than a deep.
 * O** offense
 * pick** an intentional or unintentional block (like basketball) where a player gets between you and the plyer you are covering
 * pull** like a kickoff in football, the throw that begins the possesion.
 * reverse curve**: as a backhand, a throw to the left that curves right; as a forehand, a throw to the right that curves left.
 * run throug**h what you shout to tell another player to run past the disc without picking it up
 * scoober**: a fast, difficult-to-intercept throw; similar to a hammer, a scoober is held overhead, but with a backhand grip.
 * sky** jumping to catch the disc
 * stack** offensive strategy in which all the players line up down the middle of the field and alternately make cuts to the side.
 * stall count** The defensive player counts up to 10 while defending the offensive player. The offensive player must throw the disc before the 't' of ten otherwise it's a turnover.
 * swill**: a bad throw.
 * up!** what you shout to alert players that the disk is in the air